Forbes Overworld

Matt Perez and Satchell Drakes dig into the curious and intellectual aspects of video games and the medium's impact on the world. Erik Kain and Paul Tassi discuss the week's relevant video game news and new releases.

LATEST EPISODE

Dispelling Myths About Game Development With Tommy Refenes

Matt Perez and Satchell Drakes chat with Tommy Refenes, 'Super Meat Boy' game designer and co-founder of Team Meat, on the sweat that goes into making games, the pressure to please the audience and the problems with pricing games. Then, @52:00, Erik Kain and Paul Tassi talk about why Destiny 2 fans are enraged -- again.
01:20:00 1/16/2018

Past Episodes

Matt Perez and Satchell Drakes talk about their favorite video games of the past year plus which ones have the most evocative atmosphere. Then, they speak with Lee Petty, an art director at Double Fine productions, about his priorities and approach to creating environments in games. After, Erik Kain and Paul Tassi make their bold predictions for video games 2018 (@46:31).
01:10:33 1/9/2018
What do architecture and level design have in common? Turns out, a whole lot - like: atmosphere, a specific world view and the ability to inspire. Matt Perez and Satchell Drakes speak with Jose Sanchez, an assistant professor of Architecture at USC and also a game designer and programmer at Plethora Project, to talk about the intersection of building and game structure.
00:39:42 1/2/2018
From reddit to YouTube to Forbes, people have opinions, particularly for video games. But with so many voices and the echo chambers emblematic of online communities, is it at all useful for designers and the industry as a whole? Satchell Drakes and Matt Perez talk about the cycle of hype and fan backlash around video games, their own experiences as critics on YouTube and the positives and negatives of online gaming communities. The two also speak with James Portnow, a game designer and writer for the popular YouTube channel, Extra Credits, about the disconnect between popular viewpoints from fans and critics as well as the realities of game development.
00:59:00 12/26/2017
The rising citizen involvement in political and social movements became a topic of conversation in 2017, so how do video games play into the conversations being had? Satchell Drakes and Matt Perez discuss games like 1979 Revolution: Black Friday and This War of Mine to see how games can portray a persuasive message and explore timely topics. They also talk to Games for Change President Susanna Pollack about the variety of ways video games can both inspire people and educate students. Also on the podcast, Erik Kain and Paul Tassi look ahead to 2018 and pinpoint the biggest releases on the horizon.
01:09:00 12/19/2017
It's that time of the year again, when everyone makes lists of the top games of the year. 2017 provided a plethora of releases, but certainly most haven't played every single title released this year, and how do you even characterize what constitutes the "best" in a given year? Can we judge lasting impact and influence only a month after launch? Satchell Drakes and Matt Perez instead look back a decade to the year 2007 to see what games endured the test of time and decide what deserves the title of Game of 2007 ten years after the fact. Games discussed include Call of Duty 4: Modern Warfare, Halo 3, BioShock, Portal and Naruto: Rise of a Ninja. Plus, @53:11, Erik Kain and Paul Tassi try to predict the winners of this year's Game Awards. How wrong could they be?
01:34:22 12/12/2017
Like the subgenres of music and film, the gaming world features small yet dedicated communities around certain mechanics, histories and ideals. But whats it like to navigate these waters as a designer?
Satchell Drakes and Matt Perez discuss staunch communities both inside and outside gaming and talk to Leighton Gray, the co-creator and co-writer of the 2017 hit 'Dream Daddy': A Dad Dating Simulator and Kevin Cole, the creator of the roguelike adventure Haque.
Also on the show, Erik Kain and Paul Tassi discuss the latest loot box controversy -- this time surrounding Destiny 2. (@47:45)
01:22:27 12/5/2017
Role-playing games like Mass Effect and Dungeons and Dragons ask players to immerse themselves into a character and make decisions based on their unique motivations. But can games be used to challenge us and hold up a mirror to ourselves?

Satchell Drakes and Matt Perez discuss both the challenges and opportunities of exploring identity in games and talk role-playing in pen-and-paper, tabletop games with Dave Ewalt, a contributor editor at Forbes and author of the book, Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It.

Also on the episode, Erik Kain and Paul Tassi talk the best games of 2017 which absolutely, 100%, most definitely should include Bubsy. (@43:13)
01:10:24 11/28/2017
Undertale. Stardew Valley. Hotline Miami. All are games that seized the gaming spotlight when released into the world and games made by one or two developers without star power.

Entrepreneurship may not be the first thought that comes to mind when talking about video games, but it's one of the best fields for that type of thinking. Satchell Drakes and Matt Perez discuss the indie game scene and the opportunities present for those willing to grind out a game. They also talk to Mike Wilson, the cofounder of publishing studio Devolver Digital and Good Shepherd Entertainment.

Also, Erik Kain and Paul Tassi talk the latest gaming controversy: intrusive loot boxes in Star Wars Battlefront II and the response from gamers, EA and Disney. (@ 0:46:40)
01:15:42 11/21/2017
What's the secret to comedy in video games? That's not the set-up to a joke, it's an actual question. Satchell Drakes and Matt Perez discuss the difficulties of translating comedy to an interactive medium and speak with William Pugh, the game designer behind The Stanley Parable and Accounting, as well as a GDC speaker on the subject. Also, Erik Kain and Paul Tassi talk about 'Call of Duty: World War 2' and why it's already such a resounding success @ 38:04.
01:06:39 11/14/2017
What if instead of watching a film to start a new course in high school, you played a video game? Satchell Drakes and Matt Perez talk about the role video games can play in education and talk to Jared Bauer of the popular YouTube channel, Wisecrack, which offers up a comedic and accessible analysis of literature, film, television and video games. Also on the episode, Paul Tassi and Erik Kain talk 'Super Mario Odyssey' and how Nintendo is dominating 2017 one great release at a time.
01:05:24 11/7/2017

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Premium Episodes

Matt Perez and Satchell Drakes chat with Tommy Refenes, 'Super Meat Boy' game designer and co-founder of Team Meat, on the sweat that goes into making games, the pressure to please the audience and the problems with pricing games. Then, @52:00, Erik Kain and Paul Tassi talk about why Destiny 2 fans are enraged -- again.
01:20:00 1/16/2018
Matt Perez and Satchell Drakes talk about their favorite video games of the past year plus which ones have the most evocative atmosphere. Then, they speak with Lee Petty, an art director at Double Fine productions, about his priorities and approach to creating environments in games. After, Erik Kain and Paul Tassi make their bold predictions for video games 2018 (@46:31).
01:10:33 1/9/2018
What do architecture and level design have in common? Turns out, a whole lot - like: atmosphere, a specific world view and the ability to inspire. Matt Perez and Satchell Drakes speak with Jose Sanchez, an assistant professor of Architecture at USC and also a game designer and programmer at Plethora Project, to talk about the intersection of building and game structure.
00:39:42 1/2/2018
From reddit to YouTube to Forbes, people have opinions, particularly for video games. But with so many voices and the echo chambers emblematic of online communities, is it at all useful for designers and the industry as a whole? Satchell Drakes and Matt Perez talk about the cycle of hype and fan backlash around video games, their own experiences as critics on YouTube and the positives and negatives of online gaming communities. The two also speak with James Portnow, a game designer and writer for the popular YouTube channel, Extra Credits, about the disconnect between popular viewpoints from fans and critics as well as the realities of game development.
00:59:00 12/26/2017
The rising citizen involvement in political and social movements became a topic of conversation in 2017, so how do video games play into the conversations being had? Satchell Drakes and Matt Perez discuss games like 1979 Revolution: Black Friday and This War of Mine to see how games can portray a persuasive message and explore timely topics. They also talk to Games for Change President Susanna Pollack about the variety of ways video games can both inspire people and educate students. Also on the podcast, Erik Kain and Paul Tassi look ahead to 2018 and pinpoint the biggest releases on the horizon.
01:09:00 12/19/2017

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